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์œ ๋‹ˆํ‹ฐ 4

์นดํ…Œ๊ณ ๋ฆฌ ์„ค๋ช…
  • https://drybone-developer.tistory.com/85 [Unity C#] ์ฝ”๋ฃจํ‹ด์„ ์‚ฌ์šฉํ•ด์„œ ํŽ˜์ด๋“œ ์ธ, ํŽ˜์ด๋“œ ์•„์›ƒ + α ๋ ˆํ…Œ์—์„œ ๋งŽ์ด ์“ด ๊ธฐ๋Šฅ. ํŽ˜์ด๋“œ ์ธ.. ํŽ˜์ด๋“œ ์•„์›ƒ... Coroutine์„ ์‚ฌ์šฉํ•ด์„œ UI Pannel์„ ํŽ˜์ด๋“œ์ธ, ์•„์›ƒ ํ•˜๋Š” ๋ฐฉ๋ฒ•์ด์—์š”. ์ด๊ฑฐ ๋ง๋จธ๋ฆฌ์— UGUI ๋ถ™์ผ๊นŒ๋ง๊นŒ ์ข€ ๊ณ ๋ฏผํ–ˆ์–ด (๊ฒฐ๊ตญ ์•ˆ๋ถ™์ž„) ๊ตณ์ด ํŒ๋„ฌ์ด ์•„๋‹ˆ์–ด drybone-developer.tistory.com public GameObject Button; void Start() { StartCoroutine(BlinkIn()); } public IEnumerator BlinkIn() { for(float g = 0f; g < 600; g += 0.0001f) { for (float f = 1f; f..

  • using TMPro; public TMP_Text [๋ณ€์ˆ˜๋ช…]; ์ €๊ฑฐ ๋‘๊ฐœ ์จ์•ผํ•จ * ใ€‚ • หš หš ห› หš ห› • ใ€‚* ใ€‚° ใ€‚* ใ€‚ • หš https://higatsuryu9975.tistory.com/32?category=902775 [Unity] TextMeshPro - Text (UI) ํ…์ŠคํŠธ ๋ฐ”๊พธ๋Š” ๋ฒ• (Script์—์„œ ์‚ฌ์šฉ๋ฒ•) ๋งจ๋‚  TMP๋ฅผ ์Šคํฌ๋ฆฝ์Šค์—์„œ ์“ฐ๋Š” ๋ฒ•์„ ๊นŒ๋จน์–ด์„œ ์ ์–ด๋‘”๋‹ค..! [์ƒ๋‹จ ์š”์•ฝ] using TMPro; - public TMP_Text tmp; - public TextMeshProUGUI tmp2; tmp.text = "์›ํ•˜๋Š” ํ…์ŠคํŠธ ์ ์–ด๋„ฃ๊ธฐ"; tmp2.text = "์›ํ•˜๋Š” ํ…์ŠคํŠธ ์ ์–ด๋„ฃ๊ธฐ2"; higatsuryu9975.tistory.com

  • ํ•œ๊ธ€์ด ใ…ใ…ใ…ใ… ๋กœ ๋‚˜์˜ฌ๋•Œ ์ „์šฉ ํฐํŠธ๋ฅผ ๋‹ค์šด๋ฐ›์•„์„œ ๋„ฃ์œผ๋ฉด ํ•ด๊ฒฐ๋จ ์›๋ž˜ ์ƒ์„ฑ๋˜์žˆ์—ˆ๋˜ TextMesh Pro ํŒŒ์ผ์˜ FontํŒŒ์ผ์— ๋„ฃ๊ณ  Window > TextMeshPro -> Font Asset Creator ๋”ฐ๋ผ๊ฐ€๋ฉด ์ด๋Ÿฐ ์ฐฝ์ด ๋œฐํ…๋ฐ, 32-126,44032-55203,12593-12643,8200-9900 ๋ณต๋ถ™

  • ์ฝ”๋ฃจํ‹ด ์ •์˜ Coroutines are computer program components that generalize subroutines for non-preemptive multitasking, by allowing execution to be suspended and resumed. ์‹คํ–‰์˜ ์ง€์—ฐ๊ณผ ์žฌ๊ฐœ๋ฅผ ํ—ˆ์šฉํ•จ์œผ๋กœ์„œ, ๋น„ ์„ ์ ์  ๋ฉ€ํ‹ฐํƒœ์Šคํ‚น์„ ์œ„ํ•œ ์„œ๋ธŒ๋ฃจํ‹ด์„ ์ผ๋ฐ˜ํ™”ํ•œ ์ปดํ“จํ„ฐ ํ”„๋กœ๊ทธ๋žจ ๊ตฌ์„ฑ์š”์†Œ ์„ค๋ช… ๋ณ‘ํ–‰์„ฑ, ๋™์‹œ์„ฑ(Concurrency) ๋ณ‘๋ ฌ์„ฑ(Parallelism) ๋น„ ์„ ์ ์  ๋ฉ€ํ‹ฐํƒœ์Šคํ‚น (Non-preemptive multitasking) CPU๋ฅผ ์ฐจ์ง€ํ•˜๊ณ  ์žˆ๋Š” ์“ฐ๋ ˆ๋“œ๊ฐ€ CPU ์—ฐ์‚ฐ์ด ํ•„์š”์—†์Œ์„ ๋‚˜ํƒ€๋ƒˆ์„ ๋•Œ, ์šด์˜์ฒด์ œ๊ฐ€ ํšŒ์ˆ˜ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒฝ์šฐ โญ•๏ธ โŒ ์„ ์ ํ˜• ๋ฉ€ํ‹ฐํƒœ์Šคํ‚น (Preemptive multit..